package net.minecraft.server;

import java.util.List;

import org.bukkit.craftbukkit.event.CraftEventFactory; // CraftBukkit

public class EntityLightning extends EntityWeather {

    private int lifeTicks;
    public long a;
    private int c;
    private final boolean d;
    public boolean isEffect; // CraftBukkit
    public boolean isSilent = false; // Spigot

    public EntityLightning(World world, double d0, double d1, double d2, boolean flag) {
        super(world);
        this.isEffect = flag; // CraftBukkit
        this.setPositionRotation(d0, d1, d2, 0.0F, 0.0F);
        this.lifeTicks = 2;
        this.a = this.random.nextLong();
        this.c = this.random.nextInt(3) + 1;
        this.d = flag;
        BlockPosition blockposition = new BlockPosition(this);

        if (!flag && !world.isClientSide && world.getGameRules().getBoolean("doFireTick") && (world.getDifficulty() == EnumDifficulty.NORMAL || world.getDifficulty() == EnumDifficulty.HARD) && world.areChunksLoaded(blockposition, 10)) {
            if (world.getType(blockposition).getMaterial() == Material.AIR && Blocks.FIRE.canPlace(world, blockposition)) {
                // CraftBukkit start
                if (!CraftEventFactory.callBlockIgniteEvent(world, blockposition.getX(), blockposition.getY(), blockposition.getZ(), this).isCancelled()) {
                    world.setTypeUpdate(blockposition, Blocks.FIRE.getBlockData());
                }
                // CraftBukkit end
            }

            for (int i = 0; i < 4; ++i) {
                BlockPosition blockposition1 = blockposition.a(this.random.nextInt(3) - 1, this.random.nextInt(3) - 1, this.random.nextInt(3) - 1);

                if (world.getType(blockposition1).getMaterial() == Material.AIR && Blocks.FIRE.canPlace(world, blockposition1)) {
                    // CraftBukkit start
                    if (!CraftEventFactory.callBlockIgniteEvent(world, blockposition1.getX(), blockposition1.getY(), blockposition1.getZ(), this).isCancelled()) {
                        world.setTypeUpdate(blockposition1, Blocks.FIRE.getBlockData());
                    }
                    // CraftBukkit end
                }
            }
        }

    }

    // Spigot start
    public EntityLightning(World world, double d0, double d1, double d2, boolean isEffect, boolean isSilent)
    {
        this( world, d0, d1, d2, isEffect );
        this.isSilent = isSilent;
    }
    // Spigot end

    public SoundCategory bK() {
        return SoundCategory.WEATHER;
    }

    public void B_() {
        super.B_();
        if (!isSilent && this.lifeTicks == 2) { // Spigot
            // CraftBukkit start - Use relative location for far away sounds
            // this.world.a((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.dG, SoundCategory.WEATHER, 10000.0F, 0.8F + this.random.nextFloat() * 0.2F);
            float pitch = 0.8F + this.random.nextFloat() * 0.2F;
            int viewDistance = ((WorldServer) this.world).getServer().getViewDistance() * 16;
            for (EntityPlayer player : (List<EntityPlayer>) (List) this.world.players) {
                double deltaX = this.locX - player.locX;
                double deltaZ = this.locZ - player.locZ;
                double distanceSquared = deltaX * deltaX + deltaZ * deltaZ;
                if (distanceSquared > viewDistance * viewDistance) {
                    double deltaLength = Math.sqrt(distanceSquared);
                    double relativeX = player.locX + (deltaX / deltaLength) * viewDistance;
                    double relativeZ = player.locZ + (deltaZ / deltaLength) * viewDistance;
                    player.playerConnection.sendPacket(new PacketPlayOutNamedSoundEffect(SoundEffects.dK, SoundCategory.WEATHER, relativeX, this.locY, relativeZ, 10000.0F, pitch));
                } else {
                    player.playerConnection.sendPacket(new PacketPlayOutNamedSoundEffect(SoundEffects.dK, SoundCategory.WEATHER, this.locX, this.locY, this.locZ, 10000.0F, pitch));
                }
            }
            // CraftBukkit end
            this.world.a((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.dJ, SoundCategory.WEATHER, 2.0F, 0.5F + this.random.nextFloat() * 0.2F);
        }

        --this.lifeTicks;
        if (this.lifeTicks < 0) {
            if (this.c == 0) {
                this.die();
            } else if (this.lifeTicks < -this.random.nextInt(10)) {
                --this.c;
                this.lifeTicks = 1;
                if (!this.d && !this.world.isClientSide) {
                    this.a = this.random.nextLong();
                    BlockPosition blockposition = new BlockPosition(this);

                    if (this.world.getGameRules().getBoolean("doFireTick") && this.world.areChunksLoaded(blockposition, 10) && this.world.getType(blockposition).getMaterial() == Material.AIR && Blocks.FIRE.canPlace(this.world, blockposition)) {
                        // CraftBukkit start - add "!isEffect"
                        if (!isEffect && !CraftEventFactory.callBlockIgniteEvent(world, blockposition.getX(), blockposition.getY(), blockposition.getZ(), this).isCancelled()) {
                            this.world.setTypeUpdate(blockposition, Blocks.FIRE.getBlockData());
                        }
                        // CraftBukkit end
                    }
                }
            }
        }

        if (this.lifeTicks >= 0 && !this.isEffect) { // CraftBukkit - add !this.isEffect
            if (this.world.isClientSide) {
                this.world.d(2);
            } else if (!this.d) {
                double d0 = 3.0D;
                List list = this.world.getEntities(this, new AxisAlignedBB(this.locX - 3.0D, this.locY - 3.0D, this.locZ - 3.0D, this.locX + 3.0D, this.locY + 6.0D + 3.0D, this.locZ + 3.0D));

                for (int i = 0; i < list.size(); ++i) {
                    Entity entity = (Entity) list.get(i);

                    entity.onLightningStrike(this);
                }
            }
        }

    }

    protected void i() {}

    protected void a(NBTTagCompound nbttagcompound) {}

    protected void b(NBTTagCompound nbttagcompound) {}
}
